
CONCEPTS
As a concept artist working on a video game project, I design and create all aspects of the game, including landscapes, assets, and overall visual concepts. I am responsible for establishing the visual foundation, shaping the immersive environment, and ensuring a cohesive aesthetic throughout the game. By combining artistic vision with technical skills, I translate ideas into visual elements that play a crucial role in defining the game's look and feel, particularly in the early stages of development.
COMING SOON


COMATOSE - NETHERLY MEDIA
I played a significant role in the development of scenery and concepts for the game "Comatose" at Netherly Media. This involved actively contributing to the creation of immersive and visually captivating in-game environments. By collaborating with the team, I applied my creative skills to design scenery elements and conceptualize key aspects of the game, ensuring a cohesive and engaging visual experience for players. This experience showcased my ability to contribute creatively to the gaming industry, helping shape the aesthetic and conceptual elements of "Comatose" during its development at Netherly Media.




